Thursday, February 9, 2017

Makerspaces

I've been noticing that more and more schools are establishing makerspaces, especially in the library area. A makerspace can be a great place for building robots or designing jewelry or programming an app or coloring a picture. There are no blueprints or rules for a makerspace. A makerspace is simply a DIY area where students can explore, invent, learn, and do something creative with their hands at their own pace in a relaxed, non-threatening environment.

I recently taught a hands-on workshop for teachers on Makerspaces. My goal was to give participants a multitude of simple, inexpensive tips and tricks - ideas for starting their own makerspaces. The activities ranged from high-tech to low-tech, pricey to budget-friendly, and skilled to novice. Contrary to popular opinion, makerspaces are not just about tools (especially 3D printers), but about the possibilities for imagination and creativity - where students are encouraged to improve their tinkering skills and think out-of-the-box.

Here is the agenda I used for the workshop. The times are approximations and would vary depending on the experience and skill-level of your audience.

Monday
8:00am  Curiosity Corner:  Raspberry Pi
8:05am  TOOT-Box Warmup:  Marshmallow Towers
8:35am  Topic:  What is a Makerspace?
9:00am  Activity:  Knex Towers
10:00am  Topic:  The Design Process
10:30am  Activity:  Skill Assessment - Using Tools
11:45am  Lunch
12:30pm  STEAM Stimulus:  Zentangles
1:00pm  Topic:  Directed vs Discovery Activities
1:30pm  Activity:  Kite Design

Tuesday
8:00am  Curiosity Corner:  Minecraft
8:05am  TOOT-Box Warmup:  Newspaper Boats
8:35am  Topic:  Sensitivity Considerations - Manual Dexterity
9:00am  Activity:  Finger Knitting
10:00am  Field Trip:  3D Printing at a local library
11:45am  Lunch
12:30pm  STEAM Stimulus:  Geometry in Art
1:00pm  Topic:  Consumable Materials vs Capital Equipment
1:30pm  Activity:  Dollar Store Designs

Wednesday
8:00am  Curiosity Corner:  LEGO Simple Machines
8:05am  TOOT-Box Warmup:  Crash Cushions
8:35am  Topic:  Qualitative vs Quantitative Measurements
9:00am  Activity:  Redesign Crash Cushions
10:00am  Topic:  Evaluation - Sensors or a Bucket of Sand?
10:30am  Activity:  Suspension Bridges
11:45am  Lunch
12:30pm  STEAM Stimulus:  One Word Designs
1:00pm  Topic:  Taking It Outdoors
1:30pm  Activity:  Solar Cars

Thursday
8:00am  Curiosity Corner:  Motion Maps
8:05am  TOOT-Box Warmup:  House of Cards
8:35am  Topic:  Architectural Design
9:00am  Activity:  AutoCAD Templates
10:00am  Topic:  Architectural Rendering
10:30am  Activity:  Laser Cutting Architectural Models
11:45am  Lunch
12:30pm  STEAM Stimulus:  Cropped Collages
1:00pm  Topic:  Famous Tinkerers
1:30pm  Activity:  Rube Goldberg Marble Roller Coasters 

Friday
8:00am  Curiosity Corner:  Makey Makey
8:05am  TOOT-Box Warmup:  PVC Paper Rocket Launchers
8:35am  Topic:  Methods of Assessment
9:00am  Activity:  Squishy Circuits
10:00am  Topic:  Non-traditional Materials
10:30am  Activity:  Conductive Paint Pens
11:45am  Lunch
12:30pm  STEAM Stimulus:  Comics
1:00pm  Topic:  Competitive Tech Coaching
1:30pm  Activity:  Robotic Devices

Each day, I started off the workshop introducing the Curiosity Corner. The materials in this space tended to be higher-priced, technology-oriented electronics - activities that wouldn't appeal to all, but might have been heard of by some. Interested participants could play with the materials whenever they had free time.

The TOOT-Box Warmup (Think-Out-Of-The-Box) was intended partly as an icebreaker (teachers were assigned new partners each day) and partly as a way to accomplish a task with non-traditional materials (such as supporting a marshmallow with spaghetti and a length of string). It was supposed to be a quickie 30-minute activity, but tended to run long, especially when the Type A's started Googling design ideas on their smart phones. It was rewarding, however, when teachers asked questions such as, "Can the marshmallow be in the middle of the tower rather than the top?" or "Can the marshmallow be torn up and used as a joint compound?" In my opinion, that's thinking-out-of-the-box.

The one thing about this workshop (for those who might be considering running their own version), it was incredibly labor and material-intensive. Many of the materials were consumable, meaning you need a fairly hefty budget to purchase enough for everyone or a fairly long lead time to collect them from your kitchen trash. The other issue was the expertise of the participants. It's hard to find a mix of activities that is pertinent and appealing to such a diverse group of individuals. Some teachers could have drawn zentangles all day long; others were bored with it after 10 minutes. If I were running this workshop again, I would probably implement more of the activities as stations, allowing the participants a greater choice in the structure of their day. That would probably go a lot farther in creating that "relaxed, non-threatening environment."